I’m still working my way through the Anson Call book... Having a lot of fun so far and love C4D - easily one of the best pieces of software I have ever used. The latest tutorial - modelling the lamp, above - was really very nice, well laid-out and very satisfying to complete.
My brother bought me the Anson Call book Cinema 4D R10 Handbook for my birthday, back in July. I have only now found the time to sit down and dig into it... Plus points are shorter exercises - I can complete them in an evening! Also, the text is easier to read than the Arndt von Koenigsmarck book. Negatives - the images are all black and white, which makes some of them a little difficult to see clearly.
The image above shows a quick test render during the simple Castle tutorial.
03/08/07 09:47 Filed in: Illustration
Long time between posts... I have been spending a lot of time learning to use Cinema 4D... However, I am completely bored with making park benches, lamp posts and Mac Computers!
I went back to Spacewrecks, and an image I have had in my head for a while. I’m pretty happy with the way this one turned out - colours are good, ship turned out well... Only the the little Search & Rescue ‘driod ship is unconvincing - tried all sorts too... The first version looked too much like StarBug, the second looked like a Christmas decoration....
As with the previous images, there is a little story for context: “The Turin Class Artificial Intelligence Pythagoras was one of 250 hyperdrive-equipped Advance Planetary Survey Vehicles (APSV) which swept planetary systems ahead of colony ships leaving Earth, guiding them to habitable planets.The Pythagoras APSV had just signalled its home colony fleet of the discovery of a favourable planet in the HD 37124 system (Constellation: Taurus) when it was struck by something small, enormously heavy and very fast moving. Turin Class AI’s are regarded as sentient, with similar rights to humans - and within their APSV are very well protected. In fact, short of vaporising the ship, they are likely to survive most calamities that may befall their host APSV. Here, in the early morning sun, we see the Search & Rescue ‘droid (semi sentient) the ‘Pas Partous’ as it locates the Pythagoras, which had crash-landed on the planet it had just discovered. Because of the distance that APSV’s search ahead of their home fleets, and as the home colony fleets move more slowly, it has taken 10 standard years for the fleet to reach the planet.”
Sky - Dosch HDRI; Terrain Shader - complex terrain shader made with various textures, many from FreeStuff @ Renderosity by AgentSmith The Pythagoras textures - by Magma @ Devientart;The Pythagoras greebles/nurnies by originalmoron from his site; The Pas Partous textures - mostly by Total Textures, colour-modified to match. The engine glow is from someone’s Babylon 5 model - if it’s yours, let me know - I’m happy to credit you. As ever image colour correction was done in Photoshop CS1.
I have invested in Arndt von Koenigsmarck’s CInema 4D 10 Workshop and, suitably for an Apple employee, one of the first exercises is building a Mac Pro.
Above you can see me part-way through.The book is extremely comprehensive, taking the reader through simple modelling exercises (such as the Mac Pro) to complex modelling exercises (a car). However, even the easy exercises are long, with many, many steps. In fact, it’s impossible to complete an exercise in an evening, and for those of use whose day job is not 3d modelling, it’s nice to finish an exercise in one go and get a sense of achievement. Also, the translation from the original German is very stodgy, making the ebook hard to understand at times and ponderous at best.
I recently discovered some great C4D modelling tutorials at ImagineFX. One in particular by Adam Benton caught my eye - how to model Chris Foss style spaceships!!! As you can imagine, I was in heaven! Above is one of my first efforts - if you’re interested in the tutorial, you can find it “http://www.imaginefx.com/02287754333349729529/retro-spacecraft .html” here
Daz has released Bryce 6, fairly quickly followed by an update. Bryce is now Mac Intel native, supports HDRI and its memory management is better on the Mac - but I think its over. Not an app for me anymore...
In fact, the way Daz develops its software makes me wonder for the future of Carrara... Functionality is driven not by user needs, but to drive Daz’s main business - Poser-compatible figures, props and scenery.
The screen-capture, above, shows my first efforts in Cinema 4D! The exercise is from the included Quickstart guide. I must say that I’m super-impressed with this application; The interface is clean, understandable and very intuitive. Although Cinema 4D is feature-rich, capable of advanced rendering and animation tasks, the interface is simple enough for a beginner to jump in and produce results quickly. In fact, I would consider that to be the Cinema 4D's strongest feature - its ease-of-use. C4D is a very powerful application, yet but there is always more to learn; like PhotoShop, it is a program that provides a wealth of capabilities on the surface, but dig a little deeper and you will find the full-blown, high octane, turbocharged monster just waiting for you to get stuck-in!
More to come!